Sunday, February 21, 2010

Hey wait, I wasn't done with the last one yet!

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Another week's gone by. It barely feels like it. Another freakin week....And I'm watching the snow pile up outside and the first Pirates of the Caribbean on the TV. I can't find my copy, and now I want to swagger around so badly. Or get into a sword fight with a skeleton.

Anyway, yeah. More work is being done on Ortus, though I look at everything I've done so far and try not to vomit. A lot of this stuff is NOT my best work. That being said, I guess I'm learning a lot since I've been trying to sketch without using the lineart as a part of the final piece. I've got working names for my hero and villain (Art and Vladamir, I think.), and we're going to start working on the 3D renders before we start project 2 for the class, which is working on the game with my other class, 491. This last week was rather rough on me with home life, and this weekend hopefully settled that out a little bit. Instead, next few weekends are going to be replaced with a friend's birthday party and getting ready for Rites of Spring. And getting my garb put together for said event. I'm keeping my fingers crossed that I don't wear myself into a pulp by the end of this.

Saturday, February 13, 2010

Toldja so!

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Well, I had to force myself to sit down and do a post tonight. It's been another long and amazing week full of work. I'm excited for a lot of stuff, frustrated about another section of stuff, but hey, that's life. I'm thinking about redoing my environment sketch for a third time because I still can't get quite the feeling I want out of it. I'm much better as a character artist, and I want to be able to reflect my style drawing people in these buildings.
























I started working on the sketches for the characters and objects for the game today. Did a warm-up sketch because I need to get into the habit of doing them. It turned out so awesome that I'm trying to come up with a name for the Hero in this project.

It's very emotive for a little 20 minute sketch, 10 minutes of messing around and coloring. Still don't know what his haircolor actually will be, but I'm going to have to figure it out pretty soon.

Now to try to suffer through tomorrow/the rest of the day without dealing with VD day. Yeech.

Sunday, February 7, 2010

Headache.

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Yup, 's me trying to put together another blog that'll be a little more about artwork than computer issues.

Both of my current game design projects have been going pretty steadily, although I find myself wishing a lot that there were more hours in the day. I'm thinking about looking into the market for a protective wrist strap because I had to stop tonight after my wrist wouldn't stop hurting. I've come to learn a few things that I need to work on a lot during this semester (and beyond):

  • I need to take less time drawing something. Takes me about an hour to do a simple sketch - I need to get it down to a half hour if possible. Just a personal goal anyway.
  • I need to draw more environment sketches. I think that even after we're done with the current game project in IM 471 and go on to other things, I still need to work more on this stuff. I never did a lot with backgrounds when I was younger, so I haven't gotten comfortable with drawing in perspective. It's something I need to work on too.
Speaking of 471, I might as well post what we've been working on this week. Or rather, what I've been working on.

The worldscape for my game is one of insanely high skyscrapers that are continually having floors added every few centuries. As the technology at the bottom of the skyscraper becomes outdated, they simply build on top of it, leaving various labyrinths underneath a "sparkling utopia." I tried to draw references from a lot of post-apocalyptic gameworlds I've seen, plus the way that some buildings are stacked on top of one another like legos in China/Japan and those areas. The world is supposed to be an even balance of magic and technology, a Cyber Punk kind of place where sleek design exists side by side with grunge and sharp angles. I worked on this thing for several hours, but it's still barely done. It's the image on the left.
That's all I've got for now. I need to rest my arms and sleep so I can finish creating my paper game for my other class. When I get a chance, THOSE drawings I'm also going to improve.